![]() ![]() ![]() He has worked on many interactive 3D projects for a variety of clients including nVidia, Rhythm & Hues Studios, Sony, Ion Storm, Exakt Entertainment, EA, Luxoflux, and Activision. Jeff has been programming since 1992 for games, television, and film. Star Trek: Generations – Beyond the Nexus (1994), Absolute Entertainment, Inc.Crash Bandicoot 2: Cortex Strikes Back (1997), SCEA.Jak and Daxter: The Precursor Legacy (2001), SCEE.Uncharted: Drake’s Fortune (2007), SCEA.The Allegiant VR Experience (2016), Lionsgate.He’s BFA graduate in Illustration from Parson’s School of Design, NYC, 1991. BRB has since developed a suite of development tools, name “ Tapestry” for rapid production, development and release of scalable game titles. In 2014 Bob and the BRB team provided development support to Niantic Labs on various titles. ![]() ![]() In 2009 he founded Big Red Button with CTO Jeff Lander with the mission to develop innovative character based titles for traditional and emergent platforms, such as AR, VR and Geo-location. As Naughty Dog’s first employee, Art and Animation Director, he led visual development of the groundbreaking Crash Bandicoot series for PlayStation 1, helped grow and led ND’s art & animation team during the development Jak & Daxter series for PS2, then helped ND pivot toward its present form by co-art directing Uncharted: Drake’s Fortune for PS3. Bob has been an innovative and entrepreneurial award winning game developer since 1993. ![]()
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